Friday, March 06, 2009

Brandon.

we watched a documentary last night on the fifth estate. when the story of Brandon Crisp came out late last year, i remember feeling a sense of disbelief that a 15 year old boy would run away from home over having his video game taken away. disbelief and sadness, actually. at the time there was speculation about foul play, but when the story wrapped up in the news three weeks later, Brandon's body had been found at the bottom of the tree he fell from. this story breaks my heart.

perhaps a natural reaction to a story like this one is: who's to blame? the parents? call of duty 4? the video game industry? Brandon? to be honest, i'm not sure anyone is to blame. this story is the tragic result of a perfect storm combining all these fronts. that said, however, i am a little disappointed with the entertainment software association (esa) and major league gaming (mlg). while the documentary intentionally left the viewer with a sense that both organizations are solely to blame, it at least opened my eyes to what goes on behind the scenes in the video game industry--and perhaps some things that need to change.

regardless of how a mature-rated game ended up in the hands of a 15 year old, it is obvious that the rating system does not work and is not at all taken seriously. and i don't think it ever will--it's too late for that. but while the esa and mlg portray their organizations as the providers of entertainment, it is clear that they really don't care and are content with the lack of ratings accountability. and it's not because they just really love providing entertainment for a generation of teens and young adults. it's because that generation are easy targets for marketers which, in turn, makes them a huge profit. why try to fix something that's broken in your favour?

finally, let me say this: i love video games. when my brothers and i were growing up, we would go out and rent the latest console (back in the days when the n64 was the coolest) and spend the entire night playing the latest video games. just a few weeks ago we did the same. i know how addicting video games can be. and i know that if we had an xbox 360 , xbox live and call of duty 4 at home, i would have no reason to leave the house. it is that addicting for me. in that sense, i understand Brandon's obsession with the game. but matthew bromberg (mlg) is right: ultimate responsibility should lie in the hands of parents who should have the most say in how their child spends their time--an increasingly difficult task in a world where teens can find their sense of belonging as much on a soccer field as in an online community.

there are no simple solutions to make sense of Brandon's death.

to view the full robbie cooper video, 'immersion', click here. To hear an interview with him on Q, click here.

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